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3D Graphics: Crash Course Computer Science #27

Season 1 Episode 27

About the Episode

From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit.

Aired: 09/05/17 | Expires: | Runtime: 12m 23s