More than
6,000 game industry workers
“The industry is always volatile,” says Bloomberg’s
Jason Schreier
But rising interest rates and changing consumer habits led to particularly deep staff cuts.
“During the pandemic, game companies saw their revenues go through the roof as people were stuck at home playing games,” says Schreier. “A lot of those companies saw money coming in and thought it would last forever and expanded accordingly. When the pandemic abetted and people returned to their normal lives and slowed down on game spending, those companies suddenly found that they were too big and had gotten there too fast.”
The layoffs at Blizzard Entertainment also came after the company
started clamping down on remote work
“They’re stuck someplace where their rent is a lot higher than it might be if they were living somewhere else and working remotely,” explains Schreier.
Recent job losses seem to have convinced more workers to
rally behind a burgeoning labor movement
James Perkins-Mastromarino
This article was originally published on
WBUR.org.
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